Sonaria Wiki

Creatures of Sonaria Tiers: Size, Not Power (481 Ranked)

Updated 2026-09-08 · Last verified 2026-09-08 · Roblox Creatures of Sonaria

In Creatures of Sonaria, Tier 1 to 5 is a body-size classification, not a power ranking. The five tiers are Tiny, Small, Medium, Large and Enormous, they cover all 481 released creatures, and the game's own stat table shows that although average damage and health climb with tier, individual creatures overlap so heavily that picking by tier alone tells you very little about how hard something hits.

Every number on this page comes from the structured creature data published by the official community wiki, at the 4 September 2026 revision: 481 creatures, 51 fields each, no missing values. Where a figure is not in the precomputed tables it is marked as computed from that same table.

The five tiers

TierNameCreaturesShareWhat the official wiki says about the band
1Tiny5010.4%Smallest, roughly human-sized, cannot survive a hit from a high tier, most agile and hardest to hit
2Small7415.4%One step up, keeps the agility advantage, described as suited to new players
3Medium12626.2%Larger, with average stats across the board
4Large13127.2%Very large, strong in melee, speed and turning start to degrade
5Enormous10020.8%Highest damage, weight and defence, slowest and least agile, lower stamina

Shares are computed from the 481-creature table at the 4 September 2026 revision. The distribution is not a pyramid. Tier 4 is the largest single group, and the middle two tiers hold 257 creatures between them, more than half the roster.

The official wiki gives tier three jobs, and the wording is worth quoting because it settles the argument: tiers exist "primarily to distinguish between different-sized creatures, which is sometimes proportional to a creature's damage output and health; and to determine the price of a stored creature". Sometimes proportional is the game community's own hedge, not ours.

Tier against strength: what the data shows

This is the table the subjective tier lists never print. Medians across all 481 creatures, grouped by tier.

TierCreaturesMedian damageMax damageMedian healthMedian sprint
15077.51501,400141
2741204001,975128
3126192.55003,107.598
41312606504,55081
51003006508,00069

Read down the damage column and the trend is real: 77.5, 120, 192.5, 260, 300. Health nearly sextuples from Tier 1 to Tier 5. Anyone claiming tier and power are unrelated is also wrong.

Now read the max damage column. Tier 4 and Tier 5 both top out at 650. The ceiling stops rising after Tier 4, and the difference between the two bands is not what the best creature can do, it is what the typical creature does. That distinction is the whole argument.

The spread, which is where tier stops being useful

Medians hide the overlap. Ranges expose it. Computed from the 4 September 2026 table.

TierDamage rangeHealth rangeSprint range
145 to 150500 to 3,25060 to 205
250 to 4001,000 to 5,800105 to 200
310 to 5001,700 to 7,50083 to 185
450 to 6502,720 to 13,50068 to 165
530 to 6503,500 to 17,00050 to 124

Every one of the five tiers has a damage floor at or below 50. The lowest damage value in the whole game, 10, belongs to a Tier 3 creature, not a Tier 1 one. Tier 5 contains a creature with 30 damage. Tier 2 contains one with 400.

Counting the crossings makes it concrete:

  • 41 Tier 4 creatures exceed the Tier 5 damage median of 300.
  • 11 Tier 3 creatures exceed it as well.
  • Four Tier 2 creatures exceed it: Arrainoa and Saikarie at 400, Orneep at 320, Kriprik at 313.
  • 38 of the 100 Tier 5 creatures deal less damage than the Tier 4 median of 260.
  • 20 of those 38 deal less than the Tier 3 median of 192.5.

One in five Enormous creatures hits softer than the typical Medium one. That is not a rounding artefact, it is a fifth of the top size band.

Creatures that beat a larger tier's median

These are the counterexamples, ordered by damage. Every one of them out-damages the median of at least one tier above its own.

CreatureOwn tierDamageBeats the median ofDietType
Whispthera4650Tier 5CarnivoreTerrestrial
Kohikii4600Tier 5CarnivoreAquatic
Polymonstrum4600Tier 5CarnivoreSemi-Aquatic
Bäruw4575Tier 5CarnivoreSemi-Aquatic
Buff Eulopii4525Tier 5HerbivoreSemi-Aquatic
Archinax3500Tier 5HerbivoreTerrestrial
Erridea4500Tier 5HerbivoreFlier
Fabráashé4500Tier 5CarnivoreTerrestrial
Taurolystris4500Tier 5CarnivoreTerrestrial
Meorlark4475Tier 5CarnivoreSemi-Aquatic
Dunklaestus3450Tier 5CarnivoreSemi-Aquatic
Nok'Tuun4450Tier 5CarnivoreTerrestrial
Tornir4450Tier 5CarnivoreTerrestrial
Icebreaker Meorlark4425Tier 5CarnivoreSemi-Aquatic
Felikxtrox4410Tier 5HerbivoreTerrestrial
Arrainoa2400Tier 5CarnivoreAquatic
Arsonos4400Tier 5CarnivoreTerrestrial
Elarickkeir4400Tier 5CarnivoreTerrestrial

Whispthera, a Tier 4 Terrestrial carnivore, sits at 650 damage, tied for the highest value in the game with two Tier 5 creatures. It carries 4,250 health, 82 sprint and a 45-minute growth time, so it reaches its ceiling in a third of the time the slowest Tier 5 creatures need.

Archinax is the sharpest case. A Tier 3 Herbivore with 500 damage, 2,500 health, 100 sprint and a 35-minute growth time. It out-damages the Tier 5 median by 200 while sprinting 31 points faster than the Tier 5 median, on a body two size bands smaller.

Arrainoa is the outlier that most breaks the rule. Tier 2, Aquatic, 400 damage, 4,000 health, 170 sprint, 140 stamina, 30-minute growth. It is in the Small band and it out-damages 79 of the 100 Enormous creatures.

The traffic runs the other way too. The lowest damage figures in Tier 5 belong to the Warden creatures: Novus Warden at 30 damage with 7,000 health, Boreal Warden at 65 with 12,500 health, Hellion Warden at 65 with 8,450. These are built as durable control creatures, not damage dealers, and their tier says nothing about that. Judge them on damage alone and you would conclude the game's biggest creatures are its weakest.

The cost of size, which the medians do capture

Where tier is genuinely predictive is on the debit side. Every mobility and time metric moves against the player as tier rises. Medians computed from the 4 September 2026 table.

TierMedian sprintMedian staminaMedian turnMedian weightMedian growth time
114116001,0008 min
212813021,50018 min
39810332,70030 min
4819044,40045 min
56980510,00070 min

Turn is a delay value, so lower is more agile. It rises monotonically with tier. Sprint speed, stamina and turn all degrade every single step, without one exception in the medians, which is a cleaner pattern than damage manages. The Tier 5 median sprint of 69 is barely half the Tier 1 figure of 141.

Growth time compounds it. The median Tier 5 creature needs 70 minutes to reach Full Grown against 8 minutes at Tier 1, and the longest growth time in the game is 150 minutes. A large creature is an investment of real time before it is anything else.

Tier does not fix a trading value, and this page does not cover what a creature is worth to other players or any figure a creature could be bought or sold for. Accurate valuation lives in private marketplace data on separate trading platforms that we cannot source or verify. What tier does fix, transparently and in the stat table itself, is the cost in speed, stamina, turning and growth time set out above.

What this means in practice

A player who chooses by tier alone is optimising for size, and paying for it in speed, stamina, turning and growth time. If the goal is damage, the tier field is a weak proxy for it, and the creature-level number is right there in the data.

Three practical readings:

  1. Tier 4 is the damage band worth searching. It matches Tier 5's ceiling of 650, has a higher sprint median at 81 against 69, and grows in a median 45 minutes against 70.
  2. Tier 2 and Tier 3 hold real threats. Fifteen creatures across those two bands beat the Tier 5 damage median, and they keep sprint medians of 128 and 98.
  3. A high tier is not a safe default. Thirty-eight Tier 5 creatures deal below-Tier-4-median damage, and several of them are deliberately built that way.

What the numbers cannot tell you

A computed ranking is only as good as the fields it ranks. Damage is a single bite value, so it says nothing about bite cooldown, which runs 0.3 to 1.6 seconds and changes damage per second substantially. It says nothing about the 181 active and 75 passive abilities in the data, including resistances that block a percentage of a status effect and, where the value is negative, actually increase vulnerability to it. It says nothing about hitbox shape, which decides whether a fast creature can be hit at all, and nothing about how a creature handles.

Those limits are why this page ranks bands rather than declaring a best creature. Anything that claims to know how a creature feels to play is telling you an opinion.

The same applies to the published tier lists. PocketGamer's SS/S/A/B/C ranking, credited to Mihail Katsoris, is an editorial judgement that references none of the game's 51 stat fields and none of its Tier 1-5 bands, and the author says it is "for guidance only". At least one competitor wiki reproduces that list creature for creature in the same order, so two sites agreeing on it is one source, not two. Treat those as opinions and this page as arithmetic, and use both.

Where to go next

Data version: creature stat table, 4 September 2026 revision. 481 released creatures, 51 fields, no missing values. Re-check this page against a newer revision before trusting the medians, because the table is edited every few days.

Frequently asked questions

What do the tiers mean in Creatures of Sonaria?

Tier 1 to 5 is a body-size classification: Tiny, Small, Medium, Large and Enormous. The official community wiki states that tiers exist primarily to distinguish between different-sized creatures, that size is only sometimes proportional to damage and health, and that tier sets the price of a stored creature. It is a size label with a price attached, not a power ranking.

Is Tier 5 the strongest tier?

On medians it is the highest, at 300 damage and 8,000 health against 260 and 4,550 for Tier 4. On individual creatures it is not decisive. Thirty-eight of the 100 Tier 5 creatures deal less damage than the Tier 4 median, and 41 Tier 4 creatures beat the Tier 5 median. Figures computed from the 4 September 2026 revision of the stat table.

How many creatures are in each tier?

Of 481 released creatures, Tier 1 has 50, Tier 2 has 74, Tier 3 has 126, Tier 4 has 131 and Tier 5 has 100. Tier 4 is the single largest group, and the middle two tiers together account for 257 creatures, over half the roster.

Which tier should a new player pick?

The official wiki describes Tier 2 as the size band suited to new players: bigger than Tiny, but still holding the manoeuvring advantage. The data supports the reasoning. Tier 2 has a sprint median of 128 and a stamina median of 130, against 69 and 80 at Tier 5, and a growth-time median of 18 minutes against 70.

Does tier affect anything other than damage and health?

Yes, and more consistently than damage does. Median sprint speed falls from 141 at Tier 1 to 69 at Tier 5, median stamina falls from 160 to 80, median weight rises from 1,000 to 10,000, and median growth time rises from 8 minutes at Tier 1 to 70 minutes at Tier 5. Every one of those moves in the same direction at every step, which damage does not. Figures computed from the 4 September 2026 revision of the stat table.

Is the Tier 1-5 system the same as a tier list?

No, and conflating them is the most common error on this topic. Tier 1-5 is the game's own size classification, published as a data field on every creature. A tier list such as PocketGamer's SS/S/A/B/C ranking is an editorial opinion about strength that does not reference the game's tier field at all. The two use the same word for different things.

Sources